Ure researchers show Cyprus in 3D

Through the “Cyprus: 3D” project Ure Museum of Greek Archaeology researchers are highlighting the Ure’s Cypriot holdings and investigation their research and pedagogical value. From among its 100+ artefacts from this Mediterranean island, 19 terracotta figurines of the Kamelarga style from Kition have been chosen for this project. The figurines, which date from the Cypro-Archaic period (750-480 BC), represent worshipers holding food, animals, shields and musical instruments. Such figurines have been interpretedTraditionally as ex-votos, but the loss of their archaeological context leaves many questions yet to be answered.

We captured these figurines through photogrammetry to get virtual 3D models, which we later edited and 3D printed. We printed them in different textures, sizes and colours, as some of the original terracottas were found fragmented, with and without traces of paint, etc. Our goal was to encourage the handling of these replicas and to analyse our audience’s reactions. Cyprus: 3D was the common thread throughout our calendar of educational activities for 2018-2019: we have incorporated our figurines in many events to promote the collection as part of our outreach programme and audience development, in which older teenagers and families had the chance to play with our prints as a way to have a better understanding of Cypriot ancient culture. We encouraged responses from the participants with questions about what the figures looked like, who they might represent, what genders they might reflect, what each figure was carrying, with follow-on questions such as why they might be carrying these attributes.

Claudina Romero Mayorga

Learners from different backgrounds, ages and learning abilities engaged with our resources in similar ways: they overlooked the printing quality in some of the replicas and embraced the opportunity to touch and “play” with copies of fragile artefacts that are usually safeguarded inside our cases. The sense of touch provide us with a “tactile reality”, sensations capable of generating mental images that are important for communication, aesthetics and concept formation. Audience interpretations of the artefacts —in terms of gender, status, attributes, etc.—largely matching the theories of the excavators and scholars that have been studying Cypriot material for decades. Learners “played” with the replicas, allowing us to create different slow-motion animations that tried to evoke ancient rituals and behavioural patterns from a civilisation now long gone. With these animations #TheVotives, our team of Cypriote musicians, has developed quite a following on twitter.


[i] Calendar of activities in a slide