Virtual technologies have become increasingly prevalent in the modern world. The affordability of such technologies have made them accessible across disciplines and we continue to see a growing interest in using virtual tools and simulated realities, not only in the playground of game-related development but now across several research divisions.
This interdisciplinary symposium will explore applications of Virtual Reality (VR) and Augmented Reality (AR) in various fields across the arts, the humanities, and the social sciences.
There are three main aims for the day:
1) To introduce the concept of VR
2) To explore the value, impact, and contribution of using VR in various fields
3) To provide hands-on and interactive experiences for individuals who are interested in utilising these technologies
Entry is free but booking ahead is essential – click here to book tickets
By Lydia Messling, University of Reading
Is it fair that climate change has the worst effects in areas that contributed to the problem the least?
It isn’t just polar bears being affected by climate change – people all over the world are already being negatively affected by changes to the climate, from droughts, flooding, and ruined harvests.
That’s not fair. Particularly as these communities had no role in making the problem in the first place. Fast forward a few years, and the environmental situation for our children’s children is not looking too peachy either… but could it look green?
If we changed the way we thought about climate change instead of it being ‘just a problem for science to solve’ to a problem about social justice, could we come up with a solution that addresses injustice that would help these communities and climate change at the same time? Can fairness create a green future?